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Online Entertainment in Asia/Pacific: Rising From the East

作者:佚名  来源:本站原创  点击:次  发布时间:2008-1-11 11:40:58

Product Number: IN0703701ACM
Publication Date: November 2007
Number of Pages: 37
Analyst:
Price: $2,995 U.S. Dollars

 

Abstract
With the broadband subscription rates in the Asia/Pacific region rising close to In-Stat’s expectations for 2005 and 2006, it is expected that the higher purchasing power and growing awareness of online entertainment offerings will drive the online entertainment industry in the region. In this report, In-Stat analyzes the three major industries under online entertainment: online music, online video, and online gaming. The rampant piracy in the region, lawsuits against major aggregators like Baidu.com and Yahoo! Music in China, evolution of digital rights management, innovations of software developers, and emerging technologies and business models all will contribute to dramatic changes in the Asia/Pacific online entertainment markets during the forecast period. This In-Depth Analysis provides customers with the research necessary to succeed in the challenging markets within the Asia/Pacific region, as we are about to witness the rise of Asia/Pacific as the global leader in the online entertainment industry.

Table of Contents

  • Executive Summary
  • Introduction
    • Online Music
    • Online Video
    • Online Gaming
  • Methodology
  • Asia/Pacific Online Music Market
    • Online Music Value Chain
    • Market Drivers and Constraints
      • Market Drivers
      • Market Constraints
    • Market Projections
      • South Korea
      • Japan
      • China
      • Other Markets
  • Asia/Pacific Online Video Market
    • Online Video Value Chain
    • Market Drivers and Constraints
      • Market Drivers
      • Market Constraints
    • Market Projections
      • South Korea
      • Japan
      • China
      • Other Markets
  • Asia/Pacific Online Gaming Market
    • Online Gaming Value Chain
    • Market Drivers and Constraints
      • Market Drivers
      • Market Constraints
    • Market Projections
      • South Korea
      • Japan
      • China
      • Other Markets
  • Conclusion
  • Glossary
  • Related In-Stat Reports

List of Tables

  • Table 1. Online Entertainment Revenue in Asia/Pacific, 2006–2011 (US$ in Millions)
  • Table 2. Online Music Market: South Korea, 2006–2011 (US$ in Millions)
  • Table 3. Online Music Market: Japan, 2006–2011 (US$ in Millions)
  • Table 4. Online Music Market: China, 2006–2011 (US$ in Millions)
  • Table 5. Asia/Pacific Other Online Music Markets, 2006–2011 (US$ in Millions)
  • Table 6. Online Video Market: South Korea, 2006–2011 (US$ in Millions)
  • Table 7. Online Video Market: Japan, 2006–2011 (US$ in Millions)
  • Table 8. Online Video Market: China, 2006–2011 (US$ in Millions)
  • Table 9. Asia/Pacific Other Online Video Markets, 2006–2011 (US$ in Millions)
  • Table 10. Online Gaming Market: South Korea, 2006–2011 (US$ in Millions)
  • Table 11. Online Gaming Market: Japan, 2006–2011 (US$ in Millions)
  • Table 12. Online Gaming Market: China, 2006–2011 (US$ in Millions)
  • Table 13. Asia/Pacific Other Online Gaming Markets, 2006–2011 (US$ in Millions)

List of Figures

  • Figure 1. Value Chain of Online Music Market
  • Figure 2. South Korea Online Music Market, 2006–2011 (US$ in Millions)
  • Figure 3. Japan Online Music Market, 2006–2011 (US$ in Millions)
  • Figure 4. China Online Music Market, 2006–2011 (US$ in Millions)
  • Figure 5. Asia/Pacific Other Online Music Markets, 2006–2011 (US$ in Millions)
  • Figure 6. Online Video Revenue Split for Asia/Pacific Countries, 2006 (US$ in Millions)
  • Figure 7. Online Video Value Chain
  • Figure 8. South Korea Online Video Market, 2006–2011 (US$ in Millions)
  • Figure 9. Japan Online Video Market, 2006–2011 (US$ in Millions)
  • Figure 10. China Online Video Market, 2006–2011 (US$ in Millions)
  • Figure 11. Asia/Pacific Other Online Video Markets, 2006–2011 (US$ in Millions)
  • Figure 12. Online Gaming Value Chain
  • Figure 13. South Korea Online Gaming Market, 2006–2011 (US$ in Millions)
  • Figure 14. Japan Online Gaming Market, 2006–2011 (US$ in Millions)
  • Figure 15. China Online Gaming Market, 2006–2011 (US$ in Millions)
  • Figure 16. Asia/Pacific Other Online Gaming Markets, 2006–2011 (US$ in Millions)
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